A few weeks ago I had a sudden need to understand certain finer points of the operation of EGA/VGA BIOS. I found common reference materials to be inadequate—they tend to do a good job of documenting the data structures the video BIOS uses, but do not even attempt to explain what those structures are for and how exactly the video BIOS uses them.
Partly it’s IBM’s fault. The technical references covering VGA products did not quite explain everything in detail either. For the EGA, IBM solved the BIOS documentation problem the old-fashioned way—by publishing the complete BIOS listing.
Now, the EGA BIOS listing included a fairly decent documentation of the INT 10H interface as part of the source code itself (IBM had previously done the same thing with the PC/XT/AT system BIOS). Decent documentation but not great. But naturally anyone who needed to know more could just read the BIOS listings! For the VGA, BIOS listings were never published, although the VGA BIOS did not do too much new that the EGA didn’t do already.
For answering my questions, the EGA BIOS listings were sufficient. Except the available documents weren’t terribly well OCRed and thus were difficult to search properly. That is mostly IBM’s fault too—the listings were printed in rather small font. It’s not hard to see why IBM did that: Even at about 130 lines per page, the EGA BIOS runs over 60 pages of dense text!
To avoid any problems with searching the BIOS listings, I decided to reconstruct the source code of the EGA BIOS from the published listings, using the poorly OCRed text as a basis.
Continue reading